UX/UI design, product development

Riffer

A complete, end-to-end app design process for a concept app built for musicians: from information architecture to a working, clickable prototype.

Client

Riffer — a mobile app for musicians

Riffer — a mobile app for musicians

Year

4 weeks

4 weeks

Services

UX research, information architecture, user flows, UI design, functional prototype

UX research, information architecture, user flows, UI design, functional prototype

Industry

Musician community & rehearsal space booking app

Musician community & rehearsal space booking app

Technology

Figma, Figma Make

Figma, Figma Make

Riffer case study — discovery phase: Competitor analysis
Riffer case study — design phase: From research to layout
Riffer case study — development: Prototype

Riffer is a self-initiated concept project. The goal wasn't to fulfill a client brief, but to show what an app design process looks like at FDS, from research to a functional prototype, at a depth that client NDAs and deadlines rarely allow us to show publicly.

The idea came from several musician friends in our own circle. They said they regularly run into trouble booking a shared rehearsal room or studio, and there aren't many active communities that make it simple.

Discovery & strategy

01

Competitor analysis

Of the competitors on the market, we looked closely at the Vampr app. Matching with other musicians worked well, but the actual interaction, organizing a rehearsal together, ran into trouble. None of the major competing apps had a working booking feature, even though that's exactly what would solve musicians' real, everyday problem.

02

The positioning

That insight set Riffer's main direction: the app would provide verified venues that could list their availability and take direct bookings. Not another matching app, but the piece that's missing after the matching.

03

Information architecture

The app's structure covers the full path from sign-up to actually playing music together: discovering musicians and venues by instrument, genre, and availability, forming and managing a band, booking a rehearsal room with payment, and an option for a live online rehearsal mirrored to a TV. During the IA phase, we also deliberately documented the smaller features and directions we left out of the first version, marked in the plan so the omission reads as a decision, not missing work.

Design approach

01

From research to design

The visual and functional decisions centered on making sure the app didn't stop at matching, the gap identified in Vampr. Musician profiles use instrument and genre tags plus direct messaging to help with discovery, but every profile leads somewhere next: starting a band, organizing a rehearsal, or booking a venue.

02

Verified venues and trust

Venue profiles (rehearsal rooms, studios) show photos, pricing, and real availability, with a "Book now" button. That responds directly to what the research identified: booking reliability was the missing link, not finding musicians.

03

Band Hub as the coordination center

After forming a band, the Band Hub brings members, the rehearsal schedule, and starting a live session together in one place. That solves the problem of coordinating a band, who's free, when to rehearse, where, which usually gets scattered across chat apps and paper.

04

Booking and payment in one flow

Rehearsal room booking closes with a calendar view, time slot selection, and a built-in payment step through to booking confirmation. The goal was for the booking to happen inside the app without interruption, not require a separate phone call or email.

05

Visual language

The visual direction aimed to speak to young musicians by blending a modern feel with a more analog one. The dark background and vibrant lime carry the modern, energetic character, while the imagery brings in a more analog, less polished mood. That keeps the app from reading as purely a tech product or a purely nostalgic music community.

Development

01

Prototype

We turned the design system into a functional, code-based prototype using Figma Make: not just a clickable mockup, but an actually interactive, testable interface that carries the full main path, from sign-up through onboarding, discovering musicians and forming a band, to booking a rehearsal room and the live room.

02

Open question

The biggest unresolved design question is the livestream feature. Real-time audio and video for an online rehearsal is a serious latency and audio-quality challenge, one that would need significantly more engineering depth and investment than the current concept covers.

Results

Riffer documents a full design process that starts from a real user problem: actual difficulties musician friends had booking rehearsal spaces. That fed into a competitor analysis, which identified the market gap, matching works, booking doesn't, and that insight directly shaped the information architecture and design decisions, from venue profiles through the Band Hub to the payment flow. The project reached a working, code-based prototype that carries the entire user journey.

Total turnaround time

4 weeks

Full user journey

21 screens

End-to-end project planning

Done

Riffer case study — discovery phase: The positioning
Riffer case study — design phase: Verified locations and trust
Riffer case study — discovery phase: Information Architecture
Riffer case study — design phase: Band Hub as the ultimate coordination hub